11/26/09

how awesome is Bit.Trip:Void?

So awesome.

That probably doesn't mean much coming from me, since I've been calling the downloadable wii Bit.Trip games the best thing to come out this year. However, this is installment addresses a few problems from the last two games, without compromising the wild visuals and adrenaline rush feeling.

This may be the easiest Bit.Trip game yet. The basics are still the same, collect bits to survive. This time, you control a free roaming void bit with the wii-nunchuck analog stick. As you collect black bits, you increase in size, like a balloon. You can "bank" the points earned so bar and decrese back to normal size. You'll want to do that because white bits will enter the fray and can pop you. Needless to say, the game will erupt a rush of black and white bits at you to avoid and fish for.




Looks tough? It wouldn't be a Bit.Trip game is there wasn't a challenge. Luckily, Gaijin Games has granted mercy on us. There are now three checkpoints in each song. You start with only one continue (you need to get a crazy amount of points to earn more), but the checkpoints are a big deal for tackling that one tricky part 8 minutes into the 10 minute stage without having to start over from the start if you blow it. Now removed (with great applause) is the stipulation that you have to earn a high score in order to save the unlock of the next song.

The music is a minimalist drum & bass heavy beat this time out. It fits well with all the abundance of black & white, but isn't the best soundtrack they've done. The background visuals don't have as much wacky stuff in them, but the points and level indicators are cleverly merged in with the background. Also of note, there are no visible meters to tell you how close you are to leveling up or down. I guess depending on the type of mind you are, this could be a good or bad thing.

Forget your Modern Warfare, Assasin's Creed, or whatever killin' dudes flavor of the month game the media is hyping. Play Bit.Trip:Void!

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